How we render 10K-asset scenes under 16ms
A look inside our distributed rendering pipeline and the scheduling tricks that keep frame latency flat as scenes scale.
Engineering deep-dives, product updates, and research from the team building the infrastructure for intelligent virtual worlds.
Long-form thinking on how we build, ship, and scale generative virtual environments.
A look inside our distributed rendering pipeline and the scheduling tricks that keep frame latency flat as scenes scale.
Why we chose a declarative scene graph over raw diffusion output, and how it makes AI-generated environments editable.
The model architecture behind physically plausible layouts, and how we evaluate placement accuracy at scale.
Our thesis on why the next generation of immersive experiences needs a dedicated spatial compute platform.
How we keep costs low and throughput high when generation traffic spikes 20× during studio production sprints.
Multiplayer editing for 3D worlds — the CRDT model and conflict resolution that makes it feel instant.